This power renders droids immobile for 12 seconds. When slowed, -4 Defense is inflicted as well as the movement speed penalty: both effects stack (although duration does not), which can even result in negative Defense for the target(s).Īll effects of Stun can also be negated by Force Immunity: Stun, or Immunity: Mind-Affecting, while all effects of Stasis (Field) can also be negated by Force Immunity: Paralysis (but not Immunity: Mind-Affecting). However, any poison already active before activation is not neutralized.ĥ + attacker level + attacker Wisdom and Charisma modifiersĪ successful Fortitude save means the target is slowed for the duration instead of stunned. Poisons include the dark side powers Affliction and Plague. This power increases the physical attributes and saving throws of the Jedi and all party members. When this power is activated, the Jedi is temporarily granted a bonus to Defense and all saving throws. This power heals all party members within a 15 meter radius. For example, Force Wave, or Force Storm for a dark Jedi with mastery, costs 10 points per use: this means that every 6 seconds 20 points are used and up to 6 regenerated, increasing the time it takes to use up all Force by up to 42.9% (100 * 20 / (20 - 6)) Regenerate Force Points: +5 increases it by up to 1/3. However, when engaged in prolonged combat (as you are aboard the Star Forge) it can be the only way to regenerate and prolong use of the Force. This bonus can be much smaller than normal regeneration out of combat, especially for a high level Jedi Consular: Although when a lightsaber has two crystals granting bonuses only the highest is displayed in its description, according to Feedback the bonuses from both crystals are actually added. Maximum Regenerate Force Points: +6, or just +1 per second. However, any bonus only applies once every six seconds (every two combat rounds): Regenerate Force Points bonus allows regeneration both in and out of combat. It takes 96 seconds to regenerate fully from zero to maximum, regardless of total Force points: for example, in 30 seconds a Jedi with 96 total Force points will regenerate 30, while a Jedi with 192 total Force points will regenerate 60 (double the amount due to double the total Force points). Light side power costs increase the further to the dark side a character is (and vice versa):įorce points normally only regenerate when not engaged in combat. Your main character also gains 40 Force points from the Force Sensitive feat as a Jedi.įorce point costs of universal powers are always the same, regardless of alignment:įorce point costs of light side and dark side powers adjust depending on the alignment of the user: Force points regenerate slowly out of combat.īoth Wisdom (WIS) and Charisma (CHA) modifiers affect Force points per Jedi level, resulting in total Force points on the table above being adjusted by (WIS + CHA) * Jedi level. If the character does not have enough Force points left to cover the cost of a power, the power can't be used. Each Force power subtracts a Force point cost from the total when used. Some Force powers are restricted by armor, which means they cannot be used while the Jedi is wearing it:įorce points The blue bar represents a character's connection to the Force, measured in Force points. Total Force powers your main character is granted by level 20 depend on Jedi class and the level at which you become a Jedi:Īlthough Force powers are only available to Jedi classes, the level required to get later Force powers is character level, not Jedi level.
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